3D Modelling Tutorials
We are investigating several game development software programs for the use of developing a video game in which emergency first responders will be challenged to react to scenarios involving mass casualities, bioterrorist attacks, plane crashes and fire.
We are using 3d Studio Max for character modeling, MultiGen Creator for terrain development, and we are assembling it all together in a game mod of Unreal Tournament 2004. Through our attempts to make sense of these programs, we have spent countless hours sifting through the the forums, the tutorials, the manuals and the how-to books.
Although the project is far from completion, we have already learned a great deal about these programs; information which we wish to bequeath to our successors and fellow game developers by way of the tutorials included on this site.
Tutorial pages:
Learning the 3D Studio Max Interface
Hijacking a Bone Structure
Exporting for Unreal
Karma Ragdolls using Jack and Jill
Putting faces on firemen
Prepping Jack for a new face