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Sal Stolfo

Salvatore J. Stolfo Columbia University
A Brief History of Symbiote DefenseTuesday, October 31st
Rockefeller 003
5:00 PM

 Fright Night Imge

Wanna See Something REALLY Scary?
ISTS Looks at the Dark Web on Halloween Night
Tuesday, October 31st
Sudikoff  045 Trust Lab (dungeon)
7:30 PM - RSVP
Space is Limited 

   

Recent Talks

Dan Wallach

STAR-Vote: A Secure, Transparent, Auditable and Reliable Voting System

Professor Dan Wallach
Rice University
Thursday April 27, 2017
Carson L01, 5:00 PM

Ben Miller Dragos

Pandora's Power Grid - What Can State Attacks Do and What Would be the Impact?

Ben Miller
Chief Threat Officer, Dragos, Inc.
Tuesday May 2, 2017
Kemeny 007, 4:30 PM
Brendan Nyhan

 

 

 

Factual Echo Chambers? Fact-checking and Fake News in Election 2016.

Professor Brendan Nyhan
Dartmouth College
Thursday May 4, 2017
Rocky 001, 5:00 PM

Dickie George

 

Espionage and Intelligence

Professor Dickie George
Johns Hopkins University
Thursday May 11, 2017
Rocky 001, 5:00 PM

Dan Wallach

A Nation Under Attack: Advanced Cyber-Attacks in Ukraine

Ukrainian Cybersecurity Researchers
Thursday April 6, 2017
Oopik Auditorium 5:30 PM

ISTS Information Pamphlet


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Institute for Security, Technology, and Society
Dartmouth College
6211 Sudikoff Laboratory
Hanover, NH 03755 USA
info.ists@dartmouth.edu
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Protecting Computer Games and Entertainment Security

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Steven Davis

Steven Davis, CEO, IT GlobalSecure Inc.
Wednesday, October 6, 2010

Abstract:
For some, computer games are a trivial diversion. But computer games are a multi-billion dollar industry and at the frontline of the challenges for global online business. For a student of security the game industry provides a rich vein for research and source of data. Games are inherently rich interaction systems that provide their participants with opportunities for cheating and exploitation, and even the creation of inadvertent industries (e.g. gold farming in massively multi player online games). Unlike most industries, security flaws are not quietly exploited or brushed under the table -- computer game cheats and pirates broadcast their feats widely on YouTube and Torrents. Computer games are also one of the most truly global businesses whose reach poses unique legal and technical challenges to nation-based institutions. This presentation will provide an overview of the security challenges that the computer game and entertainment industries face, colorful examples, and pose solutions and opportunities for research.

Bio:
Steven Davis has more than 23 years of IT and IT security expertise. He is the CEO of IT GlobalSecure a boutique security engineering firm focused on the Computer Game and Gaming Industries. His experience includes cryptography, key management, system architecture, security design, and evaluation for Nuclear Command and Control and at the National Security Agency, commercial satellite security system evaluation, Associate Technical Director supporting the US Government-wide Multi-Level Information Systems Security Initiative (MISSI) for Computer Sciences Corporation, Security Manager for the Treasury Communications System which provided Internet and telecommunications services for the Treasury Department and its associated agencies, and was lead security support contractor for NSA's Unified Cryptologic Architecture while at SAIC. He has spoken at IT, IT security, and industry conferences worldwide, participated in workshops, published numerous papers, writes the blog PlayNoEvil.com and is the author of the book on computer game security Protecting Games. He has several patents for security technologies including a manual system to protect credit cards against fraud and a suite of anti-cheating protocols for online games. Mr. Davis holds a BA Mathematics from the University of California-Berkeley and obtained his Masters Degree from George Washington University in Security Policy Studies.

Last Updated: 10/20/10